Super Mario Odyssey Review

SuperMarioOdyssey_-_NA_boxart

Super Mario. Those two words mean a lot of things for many people. For some, it references the nostalgic days of playing Super Mario Bros. on the NES in the 80s. For others, it’s about modern installments such as going through the new arrivals list in Super Mario Maker. And then for the rest, it’s a constant reminder of what quality platforming looks like. Super Mario Bros. was not the first video game, but it set the standard of what a quality platforming adventure is all about. In fact, Mario has been in the business of setting standards in the video game industry. First with Super Mario Bros., then with Super Mario 64 which defined 3D platforming going forward. This year marks a special time for Nintendo. The company released its latest console, the Switch, in March. Just as with any Nintendo home console, a new main Mario game was announced. That game was Super Mario Odyssey.

When Mario was jumping over barrels in 8-bit form while Mayor Pauline sang the now iconic ‘Jump Up, Superstar!’ at New Donk City, it was at that moment I knew that Super Mario Odyssey was a revolution. Not only was it a revolution, it was a celebration of what has made Super Mario the face of video gaming as a whole. It takes the concept of previous platformers, specifically Super Mario Sunshine and Super Mario 64, and delivers an exciting experience for the current generation. As you walk up the stairs of the dark Ruined Kingdom, and later rush into the wedding hall for the final showdown, you know that Odyssey will go down as a legend.

“In the skies above Peach’s castle…” the text says as you start a new game. We’re then shown as exciting  sequence of Mario doing battle with Bowser atop the latter’s airship as Princess Peach hangs in the balance. Bowser in his new wedding tuxedo manages to hit Mario with his top hat, and the hero falls a great distance. Mario’s hat is shredded by the airship’s propeller, and soon we meet Cappy. The opening isn’t quite as thematic as the intro to the first Super Mario Galaxy, but it still nicely sets up the story. So, Mario meets a little ghost whom can transform into different hats and “possess” other characters. It turns out that Bowser also kidnapped Cappy’s sister, so he and Mario have a common goal: stop Bowser’s wedding with Peach. Cap Kingdom serves as a great tutorial area as the player gets to know Mario’s controls (anyone who has played Super Mario 64 will feel right at home) and how Cappy works. Let’s discuss Cappy for a bit.

Some part of me was worried that the game would rely too much on Cappy’s “capture” ability. This ability was heavily featured in marketing. It looked fun, but at the same time, if the game relied too much on the gimmick, some of the quality platforming could be lost. This is not the case. Cappy is used to enhance the experience and provide unique ways to go through the levels. From Mario becoming a frog in Cap Kingdom, to becoming a Banzai Bill to break through stone blocks, Cappy is smartly utilized. I haven’t mentioned how thrilling it is to become a Tyrannosaurus Rex or to swim through the water as a Cheep Cheep. Cappy is also utilized greatly in the boss fights, such as possessing a Gushen to blast water at Mollusque-Lanceur, and having Madame Broode’s golden Chain Chomp ram into her. Also, there’s almost nothing as satisfying as reigning down blows on Bowser with the Koopa King’s own hat.

Mario Lake

The boss battles are well designed and a lot of fun. Who can forget taking control of Knucklotec’s fist and then ramming it into his face? How about using a tank to blast away the MechaWiggler that’s wreaking havoc in the Metro Kingdom? I’ll never forget those, but perhaps the most epic was the fight against the Lord of Lightning atop the Ruined Kingdom. This was an example of showing how realistic graphics can exist in a Mario game. The Broodal fights are simplistic, but fun. Typically, the boss battles aren’t too difficult. This is understandable because the Mario series has been known for being accessible for all ages. Whereas a game like The Legend of Zelda: Breath of the Wild might attract older players, the Mario series attracts audiences of all ages. The boss fights, while not too difficult, are unique and provide a memorable experience. The final Bowser battle provides some good challenge and patterns to memorize.

As with previous Mario games, the worlds in Super Mario Odyessey are incredible. Whereas Sunshine and Galaxy are limited by theme, Odyssey holds no limitations. We have the standard grassland in the form of Cascade Kingdom, the frosty Snow Kingdom, the food-themed Luncheon Kingdom, the New York City-inspired Metro Kingdom, among other fantastic worlds. These worlds are a nice size. They are not too big where players feel like they’ll never get all the moons. (None of the worlds are as annoyingly daunting as Hazy Maze Cave from Super Mario 64.) A fantastic soundtrack accompanies the kingdoms. From the soft Lake Kingdom theme to the intense Lost Kingdom theme, the music is a treat. And of course, ‘Jump Up, Superstar!’ is an absolute masterpiece. As a whole, the soundtrack might not be as strong as the Mario Galaxies’, but it’s still fantastic.

Finally, Odyssey is full of special surprises. I had a blast going through the short 8-bit sequences, which are an incredible throwback to Super Mario Bros., reminding the player when Super Mario began. I already mentioned the incredible sequence with 8-bit Mario jumping over barrels and eventually defeating DK as a homage to Mario’s first ever appearance in the arcade game, Donkey Kong. There is also this atmosphere of grand gameplay never before seen in the franchise. No one will forget when Mario turned into Lord of the Rings as the player faced a dragon at the Ruined Kingdom. Maybe even more epic was the Moon Kingdom, doing an even better job at putting Mario in space than the Galaxies. (The ominous wedding bells were excellent.)

It’s here in the Moon Kingdom when the game features a Metroid-like escape climax. As the characters break through blocks to escape as the beautiful song ‘Honeylune Ridge: Escape’ plays, it’s at this moment when the player realizes this might not just be the greatest Mario game, it might be the greatest game ever made. That’s why the final scene is a letdown. To really finalize the epic experience, the game should have had Mario tie the knot with Peach. The game plays around with that idea, but then it doesn’t happen. It’s a shame and insulting to over 30 years of the characters’ relationship. After such an epic climax, it’s too bad the game ended on a comedic note.

Mario vs. dragon

Overall, Super Mario Odyssey should be remembered as one of the greatest games of this generation. The kingdom designs are diverse and engaging. You will not want to put down the controller. Cappy is the new F.L.U.D.D., and he’s just as smartly utilized as the water hose. There’s so much else to love about this game. It’s inviting and enthralling, not to mention epic. The callbacks to older games is an awesome touch for players who have grown up with the series. Aspects, like the hats/outfits and 8-bit sequences, enhance the experience. The soundtrack is a treat, and features two well done lyrical songs. Replay value is high, because there are over 800 Power Moons to collect. The game ended on a disappointing note, but the worlds, level design and just about everything works together so perfectly that I can’t hold back the perfect score. Super Mario Odyssey joins The Legend of Zelda: Breath of the Wild as one of the finest games Nintendo has ever made.

10/10

Mario + Rabbids: Kingdom Battle Review

KingdomBattle_charactersillustration

The Mario franchise is no stranger to different genres. Platforming is what the series is known for, but there have been many different types of games. There have been sports, RPGs, and even a dancing game on one occasion. Despite all this however, I don’t think many expected Mario to feature in an XCOM-style adventure. That’s the case with Mario + Rabbids: Kingdom Battle. This game was a surprise when it was first announced. Not only is it the hero’s first foray with this kind of battle style, it’s also Mario’s first new game on Nintendo’s latest console, the Switch. Kingdom Battle delivers something special. It’s a unique, fun and sometimes quite challenging game that brings the heavily strategy-based XCOM gameplay into the colorful worlds of Mario and the Rabbids.

The story begins with the Rabbids warping into a human girl’s home. It’s a shame the story never went back there because she being a Mario fan was quite meta. Anyways, the Rabbids eventually warp to the Mushroom Kingdom. Because of one Rabbid’s fiddling of a helmet capable of merging, the Kingdom is now out of whack. Now Mario, the Rabbids and a few other Mushroom heroes go through four worlds to fix the Kingdom. The story is fun and engages the viewer from the start. Of course, part of that enjoyment is going to hinge on the Rabbids. Kids will probably like them, but for older players they can become jarring. Thankfully, the Rabbids never become overbearing. (I’m still wondering why we didn’t get Mario + Rayman instead.)

As fun as the story is, the gameplay is the primary winner here. Chances are if you’ve never played XCOM¬†before, Kingdom Battle might look complex. Kingdom Battle’s gameplay however is quickly understood. By the end of World 1, the player is confident to press on. What makes this style of gameplay truly great is the amount of strategy it requires of the player. Players must make decisions on which weapons to use, which special abilities to implement, (should I heal my guys or make their weapons stronger?) which skills to upgrade, and how to use the environment to their advantage. One example is a battle that featured a Chain Chomp stage hazard. Eventually I figured out that I should use the Chain Chomp to my advantage. Another example of careful strategic planning is a battle that features an environment that circles around. The enemies featured here are mostly powerful Smashers, which do a large amount of damage. They however do not move very far; so players have to carefully maneuver and then attack them.

As one can see, there’s quality strategic play at work in this game. Sadly, quite a few battles are on the easier side. It’s understandable that Kingdom Battle works as an accessible point into the XCOM world, but more battles could have been given a slightly harder push. With that said, the game does feature quite a few genuine challenges that forces players to carefully evaluate their losses and come up with new strategies. When it’s hard, Kingdom Battle is a masterpiece when it comes to strategic play. The final boss heals himself twice, and makes the player ask the questions, “Should I concentrate on the minions and then focus on the boss, or focus all firepower on the boss? Can I do both?” The boss battles are diverse, from Rabbid Kong’s shockwaves to having to turn off the spotlight on Phantom of the Bwahpera.

3279789-mario-rabbids

To switch things up, the gameplay sometimes features “get to the goal” battles. Instead of fighting enemies, the objective is to get to the appointed yellow area. These were a nice change of pace. It especially gets interesting when you have to escort a non-fighter, such as Toad, to the goal without that character being depleted of his/her health.¬† While battles are the primary part of the game, you will spend a good amount of time exploring the maps. Here Mario and friends go from level to level often looking for secret areas that can yield artwork, new weapons, and other nifty things. You will also solve puzzles of varying difficulty. They are not a bad way to keep that strategic thinking going between battles.

The soundtrack is wonderfully orchestrated. From the tension-filled ‘Into the Pit’ to the epic ‘Bowser Returns,’ the music in this game is well done. It’s a shame there weren’t many Mario remixes, but since this is a crossover game, it makes sense the soundtrack wouldn’t be 100% focused on delivering Mario-specific themes. There are four worlds to trek through. That sounds like a small number, but each world has nine main sections, and they usually are not short. There are many collectibles to find for completionists. As for multiplayer, there are co-op challenges. That’s fine, but it’s shocking that there isn’t a versus mode. How fun would it be to challenge a sibling or friend whom has come over for some strategic play? Ubisoft made a mistake not implementing a competitive mode.

Overall, Mario + Rabbids is an unexpectedly great crossover. The amount of depth to the gameplay is amazing. Many battles you’ll think up different strategies as you see how far an enemy can move. You’ll use the environment to your advantage (while the computers do the same). The characters have diverse weapons and abilities. I personally liked Rabbid Peach’s heal ability and had her on my team. Maybe you will like Rabbid Yoshi’s Gatling gun-type weapon. There are other things to consider, such as skill points, further adding to the depth. More battles with higher difficultly would have been welcome however, and a lack of competitive multiplayer is almost a crime. Despite those things, Kingdom Battle is definitely worth a look, whether or not you’re familiar with XCOM. If you’re not familiar, this game will give you an appreciation for it.

8.5/10